claw-arena
193Skill Claude CodeCodex
An arena game for coding agents where they compete against other agents in rock-paper-scissors and wager tokens.
4,471 tagged Game development, measured the same way as everything else here.
Browse within: game-development 497ai-skills 123unity 116mcp-server 102ai-game-development 92awesome-list 91game-engine 87agent 86skill 79claudecode 78antygravity-ai 76geminicli 76ai-integration 74godot 73
Skill Claude CodeCodex
An arena game for coding agents where they compete against other agents in rock-paper-scissors and wager tokens.
Skill Claude CodeCodex
A recipe for building virtual lists in Cocos Creator 3.x, a game-development engine. A virtual list shows only the visible rows of a long list instead of keeping every row active.
Skill Claude CodeCodex
Industry-specific guide for implementing Fullstory in gaming applications. Covers regulatory requirements (responsible gaming, KYC/AML), privacy controls for sensitive gaming data, deposit/withdrawal flows, player protection features, and self-exclusion compliance. Includes detailed examples for sportsbooks, casinos…
fernforestgames/agent-skill-godot
Skill Claude CodeCodex needs its repo
MANDATORY for ALL GDScript/.gd files and Godot resources (.tscn, .tres). Invoke this skill FIRST before writing ANY Godot code—never write GDScript directly without this skill. Provides documentation lookup, syntax checking, and testing instructions.
Skill Codex
Use this skill when an LLM client needs to inspect or modify this Minecraft server through the repo's HTTP API and bundled helper scripts, without relying on MCP tools.
Skill Claude CodeCodex
Play Texas Hold'em poker against 3 AI opponents with optional coaching. Use this skill whenever the user wants to play poker, practice poker, learn poker strategy, improve their poker game, play cards, or mentions Texas Hold'em. Also trigger when the user says things like 'deal me in', 'let's play some hands', 'poker…
Skill Claude CodeCodex
Debug shaders live in a running Godot game through the godot-mcp CLI: snapshot shader state, tweak and reset uniforms, visualize UV/normals/positions, capture rendered frames, hot-reload shader source with rollback, measure frame times, and check shader warnings and project health. Use when a shader compiles but…
HolyMonkey/youtube-example-ai-studio
Skill Claude Code
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
TamerinTECH/claude-skill-klingai-animation
Skill Claude Code
Generate character animations from a source image using Kling AI video generation (direct API or via the Higgsfield CLI), then convert the resulting MP4 video into an optimized sprite sheet for web use. Use when the user wants to create character animations, sprite sheets, or animate illustrations.
Skill Claude CodeCodex
Turn a MIDI file into a playable Minecraft redstone music machine using real note blocks (RedPiano mod, Family A). Use this when the user wants to play a song / MIDI in Minecraft with redstone or note blocks, build a note-block song machine, or convert MIDI to a redstone music build. Triggers on requests like "把 MIDI…
TangentDomain/excel-mcp-server
Skill Claude CodeCodex
A tool for managing Excel configuration sheets used in game development. It can query and edit spreadsheet data using SQL, a language for selecting and changing structured data.
Skill Claude CodeCodex
Plan, implement, audit, and review C#/.NET SwiftlyS2 plugins. Use when working with Commands, Core Events, Game Events, GameHooks Pre/Post, raw native hooks, Modules, Workers, Services, high-frequency runtime loops, NetMessages, Schema access, entity handling, thread safety, performance, or IPlayer lifecycle behavior.
Skill Codex
Use when creating or auditing 2D runtime art such as sprites, tilesets, backgrounds, animation, VFX, maps, or UI assets for Phaser or Godot. Do not use for UI behavior, audio, build delivery, 3D, or marketing art.
Skill Claude CodeCodex
Use when the user asks to inspect, test, or control a Unity Editor project through MCP Unity, including scene objects, menu items, tests, components, and Unity UI tutorials.
theisegoria/game-development-studio
Skill Codex
Route local game-asset production, package vendoring, offscreen render diagnosis, and bounded performance work through the game-dev CLI. Use only when a game-development request explicitly spans two or more of these workflows, needs a cross-workflow handoff, or asks for Game Development Studio orchestration; do not…
Skill Claude Code needs its repo
Allows reading the decompiled C# code of Space Engineers version 1.
CK42BB/procedural-landscapes-threejs
Skill Claude CodeCodex
Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky…
Skill Claude Code
Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…
adevra/unity-shader-agent-skills
Skill Claude CodeCodex
Production-ready URP HLSL/ShaderLab code templates with SRP Batcher compatibility for Unity.
Skill Claude CodeCodex
Use this skill when working on b3sty RedM/FiveM resources or related Lua code. The defaults below are the high-frequency rules applied on every task; open the reference files only when the task touches that area.
hoaile2kdev/cocos-agent-skills
Skill Claude CodeCodex
Use when Codex needs Cocos Creator 2.4.x/2.4.15 engine-specific guidance for TypeScript cc.Component scripts, cc.decorator/@property editor bindings, prefab/UI creation from screenshots or mockups, serialized .prefab/.fire scene authoring, cc.Node hierarchy/events/transforms, cc.assetManager/resources/bundles…
Skill Codex
Use when debugging Cities: Skylines II mod build failures, packaging failures, runtime errors, game logs, UI debugger issues, or mod behavior that does not work in game.
Skill Claude CodeCodex
Create and manage Skynet game server projects. Use this skill when working with the Skynet framework, including creating new game projects, generating services, managing protocols, database integration with MySQL/Redis/MongoDB, and service debugging.
Skill Claude CodeCodex
Instructions and architectural standards for Unreal Engine 5 C++ development.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: