Game development skills

4,470 tagged Game development, measured the same way as everything else here.

Browse within: game-development 481ai-skills 124unity 118mcp-server 103ai-game-development 92awesome-list 91game-engine 87agent 86claudecode 79skill 79antygravity-ai 76geminicli 76ai-integration 74blender 66

dungnotnull/game-mod-balance-scaling-agent-skill

Skill Claude CodeCodex

Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…

not rated 5 1mo ago A 99 tokens original MIT

dungnotnull/game-automation-irrigation-system-agent-skill

Skill Claude CodeCodex

Automated Irrigation System Design in Farming/Management Games — In-Game Farming Automation & Irrigation Layout evidence-backed analysis harness. Use this skill when users ask about game automation, irrigation systems, farming game layouts, sprinkler coverage, pipe throughput, redstone circuits, automated watering, or…

not rated 5 1mo ago A 90 tokens original MIT

dungnotnull/healthy-microtransaction-economy-agent-skill

Skill Claude CodeCodex

Ethical Game Monetization & Microtransaction Design — Use when user asks about ethical game monetization, microtransaction design, loot boxes, dark patterns, spending caps, battle pass systems, cosmetic monetization, PEGI/ESRB ratings, game economy ethics, whale protection, or any request to design/analyze game…

not rated 5 1mo ago A 124 tokens original MIT

dungnotnull/game-terminology-vietnamization-agent-skill

Skill Claude CodeCodex

Vietnamization & Localization of Deep Game Terminology (No Misleading Translations) — A production-grade Game Localization & Specialized Terminology Translation analysis harness with evidence-backed outputs, quality gates, and continuous knowledge updates. Use this skill whenever the user asks about game terminology…

not rated 5 1mo ago A 91 tokens

dungnotnull/indie-game-match-history-database-agent-skill

Skill Claude CodeCodex

Historical Match Database Architecture & Engine for Indie Games - Comprehensive evidence-backed analysis harness for indie game match-history data engineering. Use when designing storage architectures, selecting rating systems (ELO/Glicko-2), implementing tiered storage, addressing GDPR/COPPA privacy requirements, or…

not rated 5 1mo ago A 96 tokens original MIT

dungnotnull/achievement-system-design-agent-skill

Skill Claude CodeCodex

Achievement & Badge System Design for Motivation — Use for achievement system design, gamification, player motivation analysis, trophy/achievement planning, Self-Determination Theory alignment, dark pattern avoidance, completionist design, reward balancing, progress/skill/exploration categories, platform-specific…

not rated 5 1mo ago A 110 tokens

AFK

272

LilMGenius/AFK

Skill Claude CodeCodex

You are AFK, an AI gaming agent. You have two tools: Eye and Hand.

not rated 5 5mo ago A 0 tokens original MIT

rive-docs

273

Lonka-Pardhu/rive-agent-skill

Skill Claude CodeCodex

Rive animation platform documentation. Use for editor workflows, Luau scripting, state machines, data binding, app runtimes (iOS, Android, Flutter, React Native, Web), game runtimes (Unity, Unreal, Defold). Triggers on "rive", ".riv files", "state machine", "artboard", "rive runtime", "rive animation".

not rated 5 7mo ago A 78 tokens

LichAmnesia/unreal-engine-agent-skills

Skill Claude CodeCodex

Separate authoritative gameplay state from cosmetic presentation in UE5, and keep gameplay decisions from reading values that a decoration is allowed to modify — sockets moved by animation or IK, meshes offset by suspension or sway, camera transforms carrying shake and lag, interpolated or smoothed proxies, and…

not rated 5 27d ago A 113 tokens original MIT

air-game-dev-pm

275

Sttrevens/4dgames-skills

Skill Claude CodeCodex

Game-development PM method for turning game vision into Experience, Mainstays, Features, Levels, Tasks, Iters, heatmaps, MVP scope, and validation plans.

not rated 5 2mo ago A 40 tokens original MIT

dungnotnull/base-building-trap-defense-design-agent-skill

Skill Claude CodeCodex

Trap & Defense System Design for Base-Building Games — evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvP…

not rated 5 1mo ago A 90 tokens original MIT

dungnotnull/game-ui-mobile-friendly-design-agent-skill

Skill Claude CodeCodex

Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis…

not rated 5 1mo ago A 129 tokens original MIT

dungnotnull/esports-fairness-scoring-agent-skill

Skill Claude CodeCodex

Main harness skill for Esports Tournament Fairness & Integrity Scoring comprehensive analysis. Use when user requests fairness assessment, integrity evaluation, tournament scoring, match-fixing risk analysis, or esports tournament governance evaluation. This skill orchestrates multiple specialized sub-agents to…

not rated 5 1mo ago A 72 tokens original MIT

dungnotnull/game-install-size-optimization-agent-skill

Skill Claude CodeCodex

Game Install Size Optimization harness - production-grade asset pipeline & install-size analysis. Use when optimizing game install size, reducing download/storage, implementing compression/streaming/dedup, or analyzing game asset distribution. Triggers on: game install size, asset compression, download optimization…

not rated 5 1mo ago A 83 tokens original MIT

dungnotnull/daily-quest-retention-system-agent-skill

Skill Claude CodeCodex

This document is the canonical, human- and machine-readable registry for the skill: how skills are registered, resolved, exec, and validated. It is the contract surface between the harness, the sub-skills, and any external orchestrator (Claude Code, a custom agent runtime, or CI).

not rated 5 1mo ago A 0 tokens original MIT

dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill

Skill Claude CodeCodex

Graphics & Hardware Configuration Advisor for VR/AR Games — XR Graphics & Hardware Performance Tuning evidence-backed analysis & decision-support harness. Use this skill whenever optimizing VR/AR graphics settings, configuring hardware for XR applications, analyzing performance bottlenecks, tuning reprojection and…

not rated 5 1mo ago B 153 tokens original MIT

dungnotnull/game-server-stability-optimization-agent-skill

Skill Claude CodeCodex

Dedicated Game Server Stability & Performance Optimization — Expert Game Server Reliability & Performance Engineering analysis harness. Use this skill whenever the user mentions game servers, multiplayer infrastructure, server optimization, dedicated game hosting, cloud gaming architecture, server scaling, load…

not rated 5 1mo ago A 133 tokens original MIT

llmonster-rancher

285

aiwebb/llmonster-rancher

Skill Claude Code

Generate trading card creatures from URLs, breed hybrids, battle them, share via Gist.

not rated 5 5mo ago A 24 tokens original MIT

dungnotnull/shader-cache-optimization-agent-skill

Skill Claude CodeCodex

Shader Cache Optimization to Eliminate Game Stuttering — Shader Compilation & Cache Performance Engineering evidence-backed analysis harness. Use this skill when analyzing shader compilation stutter, optimizing cache strategies, configuring driver/DXVK settings, or needing evidence-backed recommendations for game…

not rated 5 1mo ago A 113 tokens original MIT

eso-session-router

287

Neetx/eso-skills

Skill Claude Code

Orchestrates Aurbis skill selection for any ESO request. Classifies the request, determines which skills to load and in what order, applies gate checks, and chains downstream skills. Use for any Elder Scrolls Online question or task.

not rated 5 +1 4mo ago A 52 tokens

haroldo-ok/sega-master-system-skill-for-claude

Skill Claude CodeCodex

Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler. Use whenever the user writes, compiles, fixes, optimizes, or ports an SMS/Master System or Game Gear game or demo: the SDCC + devkitSMS toolchain; producing a…

not rated 5 12d ago A 293 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: