Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to…
Skill "retro-emulator-config-optimization-agent-skill" from dungnotnull/retro-emulator-config-optimization-agent-skill, covering skill.md - skill 200: retro-emulator-config-optimization, 1. what this skill does, 2. architecture at a glance, 3. skill registry and 3.1 how skills are registered.
Automated Irrigation System Design in Farming/Management Games — In-Game Farming Automation & Irrigation Layout evidence-backed analysis harness. Use this skill when users ask about game automation, irrigation systems, farming game layouts, sprinkler coverage, pipe throughput, redstone circuits, automated watering, or…
Ethical Game Monetization & Microtransaction Design — Use when user asks about ethical game monetization, microtransaction design, loot boxes, dark patterns, spending caps, battle pass systems, cosmetic monetization, PEGI/ESRB ratings, game economy ethics, whale protection, or any request to design/analyze game…
Vietnamization & Localization of Deep Game Terminology (No Misleading Translations) — A production-grade Game Localization & Specialized Terminology Translation analysis harness with evidence-backed outputs, quality gates, and continuous knowledge updates. Use this skill whenever the user asks about game terminology…
Historical Match Database Architecture & Engine for Indie Games - Comprehensive evidence-backed analysis harness for indie game match-history data engineering. Use when designing storage architectures, selecting rating systems (ELO/Glicko-2), implementing tiered storage, addressing GDPR/COPPA privacy requirements, or…
Achievement & Badge System Design for Motivation — Use for achievement system design, gamification, player motivation analysis, trophy/achievement planning, Self-Determination Theory alignment, dark pattern avoidance, completionist design, reward balancing, progress/skill/exploration categories, platform-specific…
Rive animation platform documentation. Use for editor workflows, Luau scripting, state machines, data binding, app runtimes (iOS, Android, Flutter, React Native, Web), game runtimes (Unity, Unreal, Defold). Triggers on "rive", ".riv files", "state machine", "artboard", "rive runtime", "rive animation".
Separate authoritative gameplay state from cosmetic presentation in UE5, and keep gameplay decisions from reading values that a decoration is allowed to modify — sockets moved by animation or IK, meshes offset by suspension or sway, camera transforms carrying shake and lag, interpolated or smoothed proxies, and…
Game-development PM method for turning game vision into Experience, Mainstays, Features, Levels, Tasks, Iters, heatmaps, MVP scope, and validation plans.
Trap & Defense System Design for Base-Building Games — evidence-backed analysis harness with layered defense (L0-L5), trap-synergy chains, cost-coverage efficiency frontier, and PvP counter-play reasoning. Trigger on: base defense, trap systems, raid protection, chokepoint design, funneling, base layout analysis, PvP…
Mobile-Friendly Game UI Design & Touch-Friendly Interaction — Bulletproof production-grade harness for Mobile Game UI/UX & Touch Interaction Design analysis with zero placeholder code. Use this skill whenever the user asks for mobile game UI evaluation, touch interaction design, gesture discoverability analysis…
Game Install Size Optimization harness - production-grade asset pipeline & install-size analysis. Use when optimizing game install size, reducing download/storage, implementing compression/streaming/dedup, or analyzing game asset distribution. Triggers on: game install size, asset compression, download optimization…
This document is the canonical, human- and machine-readable registry for the skill: how skills are registered, resolved, exec, and validated. It is the contract surface between the harness, the sub-skills, and any external orchestrator (Claude Code, a custom agent runtime, or CI).
Dedicated Game Server Stability & Performance Optimization — Expert Game Server Reliability & Performance Engineering analysis harness. Use this skill whenever the user mentions game servers, multiplayer infrastructure, server optimization, dedicated game hosting, cloud gaming architecture, server scaling, load…
Orchestrates Aurbis skill selection for any ESO request. Classifies the request, determines which skills to load and in what order, applies gate checks, and chains downstream skills. Use for any Elder Scrolls Online question or task.
Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler. Use whenever the user writes, compiles, fixes, optimizes, or ports an SMS/Master System or Game Gear game or demo: the SDCC + devkitSMS toolchain; producing a…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: