game-development skills

902 tagged game-development, measured the same way as everything else here.

Browse within: godot 305game-engine 156ai-tools 149unity 106dcc 97ai-skills 95ai-game-development 80ai-game-engine 80ai-integration 80blender 79gdscript 743dsmax 71aseprite 71houdini 71

yume-asset-designer

25

kamwoh/yume

Skill Claude CodeCodex

Visual + audio + UI-style designer for Yume games. Picks ONE consistent strategy per project (library lookup / AI-gen prompt / code-draw shape) for visuals; writes audio cue mappings and localized strings. Per ADR 0009 — owns audio/cues.json (semantic event → sound name) and ui/strings.json (localizable HUD text), in…

not rated 21 2mo ago A 116 tokens original MIT

alseif0x/rustycore

Skill Claude CodeCodex

Implement or review behavior-preserving RustyCore restructuring with C++ fidelity and capture-clean validation. Use for module or file splits, moving methods or types, extracting application services, catalogs, repositories, runtime handles, or private substates, shrinking…

not rated 21 today A 121 tokens

rpgmaker-mv-mcp

27

DiegoLopez0208/RpgMakerMVUltimate-MCP

Skill Claude CodeCodex

Use when building, editing or reasoning about an RPG Maker MV game through the RpgMakerMVUltimate MCP server (tools prefixed rpgmaker / the 13 consolidated tools: querydatabase, createdatabaseentry, generatemap, managemapevent, analyzeproject, etc.). Covers the correct workflow so maps, NPCs, chests, shops, doors…

not rated 22 +2 today A 139 tokens original MIT

unity-bridge

28

butterlatte-zhang/unity-ai-bridge

Skill Claude CodeCodex

Remote-control Unity Editor via file-based IPC — 65 tools covering scene management, GameObject/component CRUD, asset operations, prefab editing, script execution, profiling, light probes, screenshot, runtime query/invoke, package management, and more.

not rated 20 5mo ago A 52 tokens original Apache-2.0

Signal-Loop/UnityCodeMCPServer

Skill Claude CodeCodex

Use this skill always when you need to use executecsharpscriptinunityeditor tool to modify scenes, add, remove or modify game objects, components, scriptable objects or perform any other task in Unity Editor using C# scripts. Also covers when and how to use readunityconsolelogs and rununitytests tools as part of the…

not rated 19 4d ago A 95 tokens original MIT

game-copycat

30

hellokaton/game-copycat

Skill Claude CodeCodex

A workflow for recreating small web games from a name, link, screenshot, or video, then building an original version with similar gameplay. It is intended for puzzle and casual games that can run in a browser.

not rated 14 1mo ago A 239 tokens original MIT

byoca-mcp

31

gamedevpl/www.gamedev.pl

Skill Claude CodeCodex

BYOCA / self-build MCP contract for gamedev.pl — session loop (start → kit → stage/submit → gate → end), soft warnings (callend, progressstale, inboxpending), and creator builder handoffs. Use when adding or changing MCP tools, the agent channel, Studio connect/status for self rounds, or builder handoff behaviour.

not rated 14 today A 77 tokens GPL-3.0

roblox-dev-skill

32

MSayib/roblox-dev-skill

Skill Claude CodeCodex

Core scripting and engine skill for Roblox game development. Covers full-lifecycle development: architecture, Luau scripting, debugging, security, performance, data persistence, networking, and the Roblox Studio environment. MUST use this skill whenever the user mentions: 'Roblox', 'Luau', 'Roblox Studio'…

not rated 14 +3 8d ago A 145 tokens original MIT

roblox-audio

33

nonlooped/roblox-suite

Skill Claude CodeCodex

Roblox audio — the modern modular audio graph (AudioPlayer, AudioEmitter, AudioListener, Wire, AudioTextToSpeech) and the legacy Sound/SoundGroup system. Covers 2D vs 3D audio, spatial attenuation, effects (Equalizer, Compressor, Reverb, Echo, Distortion), TTS/STT, acoustic simulation, asset permissions and the 2022…

not rated 12 yesterday A 111 tokens original MIT

isometric-props

34

mittal-parth/claude-clan

Skill Claude CodeCodex

Design and bake isometric props for the city — landmarks (harbour, airport, capitol), vehicles (ships, aircraft, cranes), buildings and quayside furniture. Covers the projection contract, texture anchoring and canvas sizing, which faces to plate, depth-ordering the masses of one prop, curved surfaces (cylinders…

not rated 13 +2 yesterday A 125 tokens

unity-plugin

36

TomLeeLive/openclaw-unity-skill

Skill Claude CodeCodex

Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control — including arbitrary C# execution (script.execute) and reflection-based editor calls, which can modify scenes, assets…

not rated 7 2d ago A 116 tokens original Apache-2.0

game-ai-patterns

37

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).

not rated 6 3mo ago A 0 tokens original MIT

add-editor-command

38

andvolodko/html5-game-editor

Skill Claude CodeCodexCursor

Add an undoable editor command for scene, asset, prefab, or tilemap mutations. Use when implementing create/delete/rename/move/property edits, continuous gestures that must commit one history entry, or when UI currently mutates DocumentManager without CommandManager.

not rated 6 +1 10d ago A 55 tokens original MIT

godot-plugin

39

TomLeeLive/openclaw-godot-skill

Skill Claude CodeCodex

Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Can modify, save, and delete scenes/nodes and capture project metadata and screenshots — destructive operations should be confirmed with…

not rated 5 2d ago A 96 tokens original Apache-2.0

unreal-plugin

40

TomLeeLive/openclaw-unreal-skill

Skill Claude CodeCodex

Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs…

not rated 6 2d ago C 84 tokens original Apache-2.0

airjam-mcp

41

vucinatim/air-jam

Skill Claude CodeCodex

Use when operating an Air Jam project through its first-party MCP tools for inspection, development, semantic game sessions, logs, quality gates, and releases.

not rated 6 today A 35 tokens original MIT

dungnotnull/game-creator-tool-performance-optimization-agent-skill

Skill Claude CodeCodex

Performance optimization analysis harness for game creator tools (Unity/Unreal/Godot editors). Use when user asks about editor performance, asset pipeline optimization, compile times, UI responsiveness, profiling bottlenecks, hardware tuning for large projects, or workflow optimization for game development. This skill…

not rated 5 1mo ago A 78 tokens

AshExplained/roblox-skills

Skill Claude CodeCodex

Debug and fix Roblox bugs through Studio MCP. Use for repro steps, console errors, script search/read/edit flow, broken UI, failed gameplay systems, data issues, remotes, regressions, root-cause reports, and post-fix verification.

not rated 6 +1 2mo ago A 58 tokens original MIT

unreal-pie

44

dcc-mcp/dcc-mcp-unreal

Skill Claude CodeCodex

Domain skill - Unreal Engine Play-In-Editor (PIE) closed-loop verification. Provides PIE lifecycle control (enter/pause/resume/exit), controlled input injection (no OS dependency), viewport screenshot capture, output log snapshot, performance sampling, and Automation Test execution with async job polling. Use for…

not rated 4 4d ago A 74 tokens

rbsmithy

45

gogolumo/rbsmithy-roblox-claude-skill

Skill Claude CodeCodex

Use this skill for professional Roblox game development in Roblox Studio and Luau, including gameplay systems, UI/HUD, multiplayer networking, RemoteEvents/RemoteFunctions, server-client architecture, DataStores, debugging Output errors, performance review, Rojo project setup, procedural 3D model generation with…

not rated 3 2mo ago A 180 tokens

dcc-mcp/dcc-mcp-godot

Skill Claude CodeCodex

Analyze a Godot project and generate a version-aware SCons export-template profile, optional .gdbuild feature profile, and reproducible artifact-size report. Use when reducing packaged engine size before export; keep runtime validation and risky binary post-processing explicit.

not rated 3 +2 yesterday A 56 tokens original MIT

aigd

47

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD (AI Game Design) main entry / orchestrator. Use this when the user wants to start a game project from scratch, is unsure which phase to use, wants to survey or advance the entire development pipeline, or needs to maintain the project spine (project charter / manifest). This skill only does "read the spine → judge…

not rated 2 2mo ago A 166 tokens original MIT

unreal-close

48

alemdarlabs/sage-unreal-mcp

Skill Claude CodeCodex

Close Unreal Editor safely on Windows first, with macOS fallback. Invoke only when the user explicitly asks to close/restart Unreal or an approved plugin binary swap requires the editor to exit.

not rated 2 3mo ago A 41 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: