Game development skills

4,478 tagged Game development, measured the same way as everything else here.

Browse within: game-development 469ai-skills 124godot 123unity 116ai-tools 114mcp-server 103ai-game-development 92game-engine 87awesome-list 86agent 85skill 79claudecode 78antygravity-ai 76geminicli 76

joshsymonds/nix-config

Skill Claude CodeCodex

Use when a Steam, Proton, Wine, Lutris, or Heroic game misbehaves on Linux — crashes at launch, black screen, missing DLSS / Ray Tracing / Path Tracing / DLSS-RR / Frame Generation, anti-cheat failures, shader stutter, controller or HDR or Wayland-fullscreen problems, intro-video failures ("Failed to create…

not rated 835 +1 yesterday A SkillSpector: warn 274 tokens original MIT

sprite-gen

26

aldegad/sprite-gen

Skill Claude CodeCodex

Generate clean 2D game sprites and animation atlases with a component-row pipeline: base identity, numeric sprite-request SSoT, per-state layout guides, image-gen row strips, chroma-key alpha cleanup, connected-component frame extraction, cell-based atlas composition, QA reports, and runtime manifest framelayout. Its…

not rated 792 +9 changed yesterday A 291 tokens original Apache-2.0

gdmcp

27

yurineko73/Godot-MCP-Native

Skill Claude CodeCodex

Use the installed gdmcp CLI to inspect, edit, run, and debug a Godot project without loading the complete Godot MCP tool catalog.

not rated 767 +13 1mo ago A SkillSpector: pass 34 tokens original MIT

html-game-generator

28

buildfastwithai/gen-ai-experiments

Skill Claude CodeCodex

Build a complete, polished, production-quality browser game inside a single self-contained HTML file using only vanilla HTML, CSS and JavaScript — no frameworks, no libraries, no external assets. Use this skill whenever the user asks for a game, a playable demo, a prototype, an interactive toy, or anything "inspired…

not rated 763 +2 yesterday A SkillSpector: warn 195 tokens original MIT

tigerowo/infinite-canvas

Skill Claude CodeCodex

A video-prompt and opening-animation workflow for two-player cooperative games. It uses player names, a game name, a visual style, and optional character images to create a game menu intro.

not rated 752 2d ago A 180 tokens AGPL-3.0

unity-cli

30

Unity-Technologies/skills

Skill Claude Code ✓ vendor

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall…

not rated 750 +62 changed 4d ago A Socket: passSnyk: passSkillSpector: warn 136 tokens

godot-master

31

thedivergentai/GD-Agentic-Skills

Skill Claude CodeCodex

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building…

not rated 678 +26 18d ago A Socket: warnSnyk: passSkillSpector: warn 243 tokens LGPL-3.0

blueprint-graphs

32

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via addmacroinstancenode), macro-graph creation, pin wiring, node layout, arrays, comment…

not rated 659 +9 changed 4d ago A SkillSpector: warn 133 tokens original MIT

LayrKits/Sprite-Pipeline

Skill Claude CodeCodex

Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. Use when creating animation-safe character image prompts, writing image-to-video prompts, extracting frames from animation videos, matting backgrounds, building and validating horizontal 256 x 256 sprite sheets, promoting final outputs, or…

not rated 589 4mo ago A 67 tokens

3d_object

34

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex needs its repo

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

not rated 559 +204 yesterday A SkillSpector: pass 0 tokens original Apache-2.0

hatayama/unity-cli-loop

Skill Claude CodeCodex

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

not rated 556 +10 changed 8d ago A SkillSpector: pass 34 tokens original MIT

gm-evaluate

36

RandallLiuXin/GodotMaker

Skill Claude Code

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for mechanics this tag deliberately removed), and reason about gameplay quality. Independent from the build process — fresh…

not rated 536 +4 yesterday A 84 tokens

spine-animation

37

GenielabsOpenSource/spine-animation-ai

Skill Claude CodeCodex

Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image). Use this skill whenever the user wants to animate a 2D character, create Spine JSON from existing art assets, rig a character with bones, build walk/idle/run/attack…

not rated 415 +13 13d ago A 181 tokens

drhelius/Gearsystem

Skill Claude CodeCodex

Debug and trace Sega Master System, Game Gear, and SG-1000 games using the Gearsystem emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, VDP/PSG/YM2413 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to debug an…

not rated 387 +1 yesterday A SkillSpector: warn 178 tokens GPL-3.0

DY-2026/GameDesignOS

Skill Codex

A game-design document writer that turns research, game ideas, player goals, testing plans, diagrams, and production limits into proposals, design documents, or funding pitches.

not rated 380 +8 23d ago A SkillSpector: pass 163 tokens original MIT

Singtaa/OneJS

Skill Claude CodeCodex needs its repo

Use this skill whenever the user wants to build or set up user interface in a Unity project using OneJS, React, TypeScript, or JSX, e.g. 'add a main menu to my game', 'build a settings screen', 'make a HUD', 'set up OneJS', 'my OneJS panel is blank', 'the UI is not hot reloading'. Covers confirming OneJS is installed…

not rated 349 +2 changed today A SkillSpector: warn 199 tokens original MIT

world-builder

41

Charlie85270/Dorothy

Skill Claude CodeCodex

Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.

not rated 345 +3 2mo ago A SkillSpector: pass 33 tokens original MIT

ue-ai-navigation

42

quodsoler/unreal-engine-skills

Skill Claude CodeCodex

Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and references/eqs-reference.md for EQS configuration. For AI ability use, see…

not rated 333 +5 6mo ago A Socket: passSnyk: pass 79 tokens original MIT

gate-check

43

pixel-cellar/Claude-Code-Game-Studios

Skill Claude Code

A readiness check for moving a game project from one development stage to the next. It checks required documents, quality conditions, and blockers, then can record the new stage in a project status file.

not rated 326 +1 5mo ago A 0 tokens original MIT

adv-debug

44

YunYouJun/advjs

Skill Codex

Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.

not rated 325 20d ago A SkillSpector: pass 51 tokens original MPL-2.0

tachikomared/character-animation-creator-skill

Skill Claude CodeCodex

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump…

not rated 320 +3 4mo ago A 108 tokens

ue-mcp-blueprint

46

db-lyon/ue-mcp

Skill Claude CodeCodex

Use when authoring or modifying Unreal Blueprint assets through ue-mcp. Covers the read-then-write discipline, node/pin wiring, component (SCS) hierarchy, variables, interfaces, compilation, and the difference between pin defaults and linked inputs. Pulls in any time the user asks to create, edit, or inspect a…

not rated 313 +11 today A SkillSpector: pass 74 tokens original MIT

kennyzir/7deer_skills

Skill Claude CodeCodex

Hunt for fresh browser-playable games on itch.io /newest that are worth building SEO arbitrage sites for. Crawls new releases, scores them by signals, produces ranked shortlist.

not rated 311 +11 changed today A SkillSpector: pass 45 tokens original MIT

sts2-mcp-player

48

CharTyr/STS2-Agent

Skill Codex

Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…

not rated 308 +4 changed 2d ago A 112 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: