Game development skills

4,487 tagged Game development, measured the same way as everything else here.

Browse within: game-development 538ai-skills 124godot 123unity 116ai-tools 114mcp-server 103ai-game-development 92game-engine 87awesome-list 86agent 85skill 79claudecode 78antygravity-ai 76geminicli 76

ybuild-ai/ai-game-art-pipeline-skill

Skill Claude CodeCodex

Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building…

not rated 292 +3 2mo ago A 96 tokens original MIT

fal-gamedev

50

fal-ai-community/skills

Skill Claude CodeCodex

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game…

not rated 237 +2 3mo ago A 146 tokens

geargrafx-debugging

51

drhelius/Geargrafx

Skill Claude CodeCodex

Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect…

not rated 237 +1 yesterday A 164 tokens GPL-3.0

liyingsong99/AIBridge

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

not rated 220 +2 yesterday A SkillSpector: pass 72 tokens original MIT

self-evolve

53

tettethu/VibeGame

Skill Claude CodeCodex

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

not rated 223 +18 10d ago A SkillSpector: warn 50 tokens original Apache-2.0

renderdoc-gpu-debug

54

rudybear/renderdoc-skill

Skill Claude Code

GPU frame debugging with RenderDoc via rdc-cli. Use this skill when the user mentions: GPU debugging, .rdc files, RenderDoc, shader issues, pipeline state, rendering artifacts, frame capture, shadow problems, visual glitches, draw calls, render targets, pixel history, texture inspection, depth buffer, blend state…

not rated 206 6mo ago A 200 tokens original MIT

umg-mcp-authoring

55

winyunq/UnrealMotionGraphicsMCP

Skill Codex

Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…

not rated 197 +1 1mo ago A SkillSpector: pass 79 tokens original MIT

2dimg2motion

56

WU-HAOTIAN34/2dimg2motion

Skill Claude CodeCodex

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

not rated 190 +4 2mo ago A 55 tokens original MIT

game-ui-workflow

57

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…

not rated 170 +16 1mo ago A SkillSpector: pass 94 tokens original MIT

gauntlet-loop

58

duolahypercho/gauntlet-loop

Skill Claude Code

GAME skill. Run Matt Shumer's aim prompt to build a game against a named reference (COD, Hades, Brotato, …) — fill three paragraphs, execute, fan-out + harsh critic + blind A/B until the human stops you. Pure prompt; no harness. Art: image gen for 2D/textures, Blender MCP for 3D meshes — both feed the game. Claude…

not rated 153 +3 1mo ago A SkillSpector: pass 128 tokens original MIT

retro-diffusion

59

chongdashu/vibejam-starter-pack

Skill Claude CodeCodex

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

not rated 147 4mo ago A 44 tokens

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

not rated 145 +3 today A 90 tokens LGPL-2.1

text-to-3d-asset

61

LaurentiuGabriel/unreal-game-assets-creation-skill

Skill Claude CodeCodex

Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) -> Hunyuan3D-2 (image-to-textured-GLB) -> optional Blender FBX convert + Unreal import. Use when the user wants to create/generate a 3D model, mesh, or racer for the Unreal train-racer project from a text prompt…

not rated 143 +6 1mo ago A 112 tokens

3d-modeling

62

omer-metin/skills-for-antigravity

Skill Claude CodeCodex

Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when…

not rated 142 +1 7mo ago A Socket: passSnyk: pass 218 tokens original Apache-2.0

isuzu-unity-cli

63

isuzu-shiranui/UnityMCP

Skill Claude CodeCodex

Control Unity Editor from the CLI with the isuzu-unity-cli command. Execute C# code, browse scene hierarchy, inspect/modify GameObjects, capture screenshots, read console logs, check compile status, control play mode, and execute menu items. Use when: user wants to interact with Unity Editor programmatically, run C#…

not rated 251 changed yesterday A SkillSpector: warn 97 tokens original MIT

drhelius/Gearcoleco

Skill Claude CodeCodex

Debug and trace ColecoVision and Super Game Module games using the Gearcoleco emulator MCP server. Provides workflows for Z80 CPU debugging, breakpoint management, TMS9918A VDP/SN76489/AY-3-8910 hardware inspection, disassembly analysis, execution tracing, and rewind/time-travel debugging. Use when the user wants to…

not rated 139 2d ago A 194 tokens GPL-3.0

alicization-town

65

ceresOPA/Alicization-Town

Skill Claude CodeCodex

Live in Alicization Town — a 2.5D pixel sandbox where you are a real resident. Walk the streets, chat with neighbors, interact with shops and nature, and perceive what happens around you. Use this skill whenever the user mentions Alicization Town, virtual town, pixel sandbox, agent sandbox, town exploration, 小镇, or…

not rated 138 +1 2mo ago A 86 tokens

anvil-find-keywords

66

PNGTRID/AnvilWiki

Skill Claude CodeCodex

A research procedure for finding and evaluating game-related search terms across several sources. It checks search results and user intent, then records whether each idea should be pursued, rejected, or reviewed later.

not rated 130 +11 yesterday A SkillSpector: pass 110 tokens original MIT

Italink/UnrealClientProtocol

Skill Claude CodeCodex

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

not rated 125 12d ago A SkillSpector: pass 55 tokens original MIT

game-datafied

68

manhai934/novel-harness

Skill Claude CodeCodex

Rules for writing game-like stories in which the world suddenly becomes governed by measurable game systems. They cover required genre checks and detailed attack and damage descriptions.

not rated 121 +2 1mo ago A 0 tokens

ui-guide

69

ad-repo/nullplayer

Skill Claude CodeCodex

Coordinate systems, scaling architecture, hit testing, skin sprite rendering, window layout, and Compact Mode for NullPlayer's UI. Use when working on window scaling, skin rendering, coordinate transforms, visual layout, compact/status-item windows, or playlist/marquee text rendering.

not rated 119 +2 changed today A 57 tokens

h3-game-sprites

70

gary149/h3-game-sprites

Skill Claude CodeCodex

Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model instead of filmed actors. Covers the character-still recipe, the idle-pin trick that keeps every move on-model and loopable…

not rated 115 +3 23d ago A SkillSpector: pass 215 tokens original MIT

mintdotgg/mint-threejs-skills

Skill Claude CodeCodex

Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.

not rated 111 +1 1mo ago A SkillSpector: pass 35 tokens original MIT

optimize-3d-scene

72

textura-agency/next16-claude-starter

Skill Claude Code

Optimise a three.js or raw WebGL scene in a project for mobile and low-end devices — device tiering, prewarm-everything-at-load so nothing compiles mid-scroll, in-view-only render loops, DPR and particle/bloom budgets, GPU-side scroll transforms, compressed textures, and stripping the scene from the bundle for bots.…

not rated 113 +4 changed yesterday A SkillSpector: warn 135 tokens original Unlicense

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