qa-test
145Skill Claude Code
Run comprehensive QA tests for SpikeTrap. Covers all API methods, collect mode lifecycle, filter accuracy, domain reload survival, edge cases, and UI verification. Use when testing after code changes or before release.
4,500 tagged Game development, measured the same way as everything else here.
Browse within: game-development 524ai-skills 124unity 117godot 106mcp-server 103ai-tools 99ai-game-development 92awesome-list 91game-engine 87agent 85skill 79claudecode 78antygravity-ai 76geminicli 76
Skill Claude Code
Run comprehensive QA tests for SpikeTrap. Covers all API methods, collect mode lifecycle, filter accuracy, domain reload survival, edge cases, and UI verification. Use when testing after code changes or before release.
krogh-jacobsen/unity-code-style-guide
Skill Claude CodeCodex
Audit a Unity project for conformance to this repo's style guide and reference guides — naming and prefix conventions, class organization, hot-path violations, event-subscription leaks, ScriptableObject misuse, UI conventions, folder structure, and project settings. Runs static analysis anywhere, and adds a live…
Skill Codex
Specialist for building features inside an s&box game project via the s&box Codex Bridge. Use when handing off a self-contained game-dev task — a new gameplay system, animation, UI panel, ability, world-gen pass — that benefits from focused execution with the screenshot-driven workflow. Pair with the…
Skill Claude CodeCodex
An MCP server that connects a coding agent to ToolJet, a platform for building internal business applications. It runs through a Node.js program and requires a ToolJet URL, app URL, and personal access token.
Skill Codex
Play a Command & Conquer Generals: Zero Hour match to its terminal outcome through the New Shoes authenticated direct-control API. Use for autonomous skirmish play when an agent needs a faction-neutral guide to game systems, semantic controls, capability discovery, event-driven cadence, camera-bound interaction, and…
Skill Claude CodeCodex
Execute Unity Editor commands (run tests, compile, get logs, refresh assets, play/pause/step) via file-based bridge. Auto-activates for Unity-related tasks. Requires com.mxr.claude-bridge package installed in Unity project.
Skill Claude CodeCodex
Covers building, extending, debugging, and maintaining Foundry VTT modules for v14+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets, dialogs, or detached windows, registering hooks or settings, implementing socket communication…
Curiosity-Ai-BV/Babylonjs-Skill
Skill Claude CodeCodex
Babylon.js 8 3D engine development expertise with curated API patterns, code examples, and on-demand documentation access. Use when working with Babylon.js scenes, meshes, materials (PBR/Standard), cameras, lights, shadows, GUI (2D/3D), animations, physics (Havok), thin instances, glTF loading, post-processing, WebXR…
ruijayfeng/velvet-ascent-skill
Skill Claude CodeCodex
A Chinese-language engine for adult, fictional, consenting, turn-based interactive romance stories. A GalGame is a choice-driven Japanese-style dating or relationship game.
menstood/unity-pipeline-commands-skill
Skill Claude CodeCodex
Control a running Unity Editor (or development Player) via the com.unity.pipeline HTTP API and the unity CLI — edit scenes/assets/prefabs, enter play mode, take screenshots, read console logs, recompile, run tests, build, eval C#, hot-reload code. Use when the task requires interacting with a live Unity Editor or…
StarDZ-Team/Dayz-Modding-Skills
Skill Claude CodeCodex
ALWAYS use when touching ANY DayZ file (.c, config.cpp, mod.cpp, .layout, types.xml) or discussing DayZ modding, Enforce Script, or the Enfusion engine. Activate even if the user does not explicitly mention DayZ — if the code imports DayZ classes (PlayerBase, EntityAI, ItemBase, MissionServer), uses DayZ APIs…
CoralGame/Claude-Code-Game-Studios
Skill Claude Code
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
DangQuangSE/team-development-skills
Skill Claude Code
Generate ready-to-paste AI image-gen prompts for 2D game art (character/sprite, icon/UI/item, background/tileset) that stay consistent with the project's art style across separate chat sessions in Claude/Gemini/ChatGPT chat UIs. Use when the user wants to render, generate, or create game art/sprites/icons/backgrounds…
IdoCohen560/claude-unity-game-studio
Skill Claude Code
Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
Skill Codex
Drive, inspect, debug, and verify Unity projects through the unityctl CLI or MCP server. Use when an agent needs to modify scenes, GameObjects, components, assets, scripts, project settings, Play Mode, tests, builds, screenshots, or verification workflows in a Unity project, especially when changes need structured…
Skill Claude CodeCodex
Generate and modify GB Studio projects via the GB Studio MCP server.
teixasalone/UnrealEngine5-Skills
Skill Codex
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
guguzea/MC-AI-Coding-Assistant-Tool
Skill Claude CodeCodex
A guide for creating blocks in Fabric 1.14.4, a Minecraft modding version and platform. It explains which Fabric block settings and registration patterns to use for ordinary blocks, interactive blocks, blocks that store data, and custom rendering.
Skill Claude CodeCodex
Use when developing Roblox games or experiences and need to earn Robux through Game Passes, Developer Products, UGC avatar items, or Premium Payouts — covers both Studio scripting and Creator Hub dashboard setup.
jasonjgardner/blockbench-mcp-project
Skill Claude CodeCodex
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension…
Skill Codex
Control and inspect Unity Editor through the token-efficient Unity MCP facade. Use for Unity scene work, GameObjects, components, ProBuilder modeling, assets, C# scripts, console diagnostics, tests, builds, profiling, screenshots, or MCP troubleshooting when compact context, bulk execution, and recoverable outputs…
0xheycat/isometric-game-skills
Skill Claude CodeCodex
Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that…
Skill Claude CodeCodex
A workflow for recreating small web games from a name, link, screenshot, or video, then building an original version with similar gameplay. It is intended for puzzle and casual games that can run in a browser.
Skill Claude CodeCodex
Test Minecraft mod changes in the running game - rebuild the mod, deploy the jar, restart the client via DebugBridge, and rejoin a server. Use when asked to "test this in game", restart Minecraft after a build, or run the build-deploy-relaunch-rejoin loop. Requires the mcdev-mcp MCP server and the DebugBridge mod with…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: