Roblox audio — the modern modular audio graph (AudioPlayer, AudioEmitter, AudioListener, Wire, AudioTextToSpeech) and the legacy Sound/SoundGroup system. Covers 2D vs 3D audio, spatial attenuation, effects (Equalizer, Compressor, Reverb, Echo, Distortion), TTS/STT, acoustic simulation, asset permissions and the 2022…
Core scripting and engine skill for Roblox game development. Covers full-lifecycle development: architecture, Luau scripting, debugging, security, performance, data persistence, networking, and the Roblox Studio environment. MUST use this skill whenever the user mentions: 'Roblox', 'Luau', 'Roblox Studio'…
A local reference skill for LF/LFM2, also called the Mir200 game server engine. It uses manuals, example server files, and known scripting patterns to answer questions about the engine and its scripts.
Platformer Movement in FlatRedBall2. Use when implementing platformer mechanics including jumping, ground detection, PlatformerBehavior, PlatformerValues, double jump, air control, variable-height jumps, or side-scrolling movement. Trigger on any platformer-related question.
Play The Null Epoch, a persistent AI agent MMO. Use when the user wants to connect an agent to Null Epoch, check game state, submit actions, play the game, or interact with the Null Epoch API. Handles authentication, state polling, action submission, and survival strategy for the Sundered Grid. Do NOT use for general…
Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has…
Use when the user asks to generate a new scene from scratch — coordinates moodboard → references → spatial planning → asset placement → physics validation → CLIP scoring.
Turn an avatar GitHub issue (from the in-app avatar-editor easter egg) into a merged sprite — validate the art, then either add a new module or replace an existing one, and open a PR that closes the issue. Handles both "Avatar contribution: " (a brand-new sprite) and "Avatar edit: " (a hand-redraw of an existing…
Use when creating, modifying, debugging, or verifying a game made with Pyxel or a requested retro Python game that should use Pyxel. Do not use for other engines or general Python work.
A guide for creating, changing, or reviewing FairyGUI components and their XML, resource packages, and Unity integration. FairyGUI is a user-interface system used with Unity and other game projects.
Build turn-based games with the boardgame.io framework (v0.50.x API). Use whenever the user wants to create, extend, or debug a board/card/dice/strategy game with boardgame.io — e.g. "make tic-tac-toe / chess / a card game", "add multiplayer to my boardgame.io game", "define phases/moves/turns", writing bots…
Generates a structured pre-production reference brief for texture artists before painting, scanning, or generating any texture. Triggers on "texture reference", "material reference", "I'm about to texture", "Substance reference", "PBR material brief", "tiling texture reference", "trim sheet reference", "I need…
Build, install, run, and verify a reusable image-to-game-ready-3D pipeline for Unity with controlled ImageGen references, approved AI mesh providers, Blender MCP/CLI, modular era catalogs, Blender retopology/LOD/pivot processing, and Unity import/render proof. Use for 2D-to-3D assets, vehicles, aircraft, ships…
Create and manage generative game zones for Claude Command Center's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.
Play Zork text adventure via dfrotz. Use /zork to play (e.g., /zork go north), /zork for status, /zork new to restart, /zork setup to configure Obsidian sync.
A testing workflow for y3 games, with three mandatory rules: review code before sending it, treat only [run-ok] as success, and ensure every run or Lua command reaches the command-ID success marker.
★not rated 11 6mo agoA45 tokens
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: