Game development skills

4,500 tagged Game development, measured the same way as everything else here.

Browse within: game-development 524ai-skills 124unity 117godot 106mcp-server 103ai-tools 99ai-game-development 92awesome-list 91game-engine 87agent 85skill 79claudecode 78antygravity-ai 76geminicli 76

roblox-audio

169

nonlooped/roblox-suite

Skill Claude CodeCodex

Roblox audio — the modern modular audio graph (AudioPlayer, AudioEmitter, AudioListener, Wire, AudioTextToSpeech) and the legacy Sound/SoundGroup system. Covers 2D vs 3D audio, spatial attenuation, effects (Equalizer, Compressor, Reverb, Echo, Distortion), TTS/STT, acoustic simulation, asset permissions and the 2022…

not rated 14 +2 today A SkillSpector: pass 111 tokens original MIT

roblox-dev-skill

170

MSayib/roblox-dev-skill

Skill Claude CodeCodex

Core scripting and engine skill for Roblox game development. Covers full-lifecycle development: architecture, Luau scripting, debugging, security, performance, data persistence, networking, and the Roblox Studio environment. MUST use this skill whenever the user mentions: 'Roblox', 'Luau', 'Roblox Studio'…

not rated 13 changed 4d ago A 145 tokens original MIT

lf-mir200-knowledge

171

3dchaos/LfMirSkill

Skill Codex

A local reference skill for LF/LFM2, also called the Mir200 game server engine. It uses manuals, example server files, and known scripting patterns to answer questions about the engine and its scripts.

not rated 14 +2 changed 6d ago A 77 tokens

platformer-movement

172

vchelaru/FlatRedBall2

Skill Claude CodeCodex

Platformer Movement in FlatRedBall2. Use when implementing platformer mechanics including jumping, ground detection, PlatformerBehavior, PlatformerValues, double jump, air control, variable-height jumps, or side-scrolling movement. Trigger on any platformer-related question.

not rated 14 yesterday A SkillSpector: pass 58 tokens original MIT

null-epoch

173

Firespawn-Studios/tne-sdk

Skill Claude CodeCodex

Play The Null Epoch, a persistent AI agent MMO. Use when the user wants to connect an agent to Null Epoch, check game state, submit actions, play the game, or interact with the Null Epoch API. Handles authentication, state polling, action submission, and survival strategy for the Sundered Grid. Do NOT use for general…

not rated 13 3mo ago A 78 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has…

not rated 13 15d ago A 65 tokens original MIT

hayba-new-scene

175

zajalist/hayba

Skill Claude CodeCodex

Use when the user asks to generate a new scene from scratch — coordinates moodboard → references → spatial planning → asset placement → physics validation → CLIP scoring.

not rated 13 +1 4d ago A 38 tokens original MIT

game-designer

176

jackli12/codex-game-studio

Skill Claude CodeCodex

A game-design role that turns a game idea into playable rules, systems, progression, onboarding, and high-level level structure.

not rated 13 +1 3mo ago A 54 tokens original MIT

khromov/codebay

Skill Claude Code

Turn an avatar GitHub issue (from the in-app avatar-editor easter egg) into a merged sprite — validate the art, then either add a new module or replace an existing one, and open a PR that closes the issue. Handles both "Avatar contribution: " (a brand-new sprite) and "Avatar edit: " (a hand-redraw of an existing…

not rated 13 +1 today A SkillSpector: pass 0 tokens original MIT

sprite-atlas-builder

179

gvastethecreator/codex-studio

Skill Codex

Sprite atlas pipeline. Use for sprites, tilesets, textures, asset sheets, extraction, curation, and QA.

not rated 12 12d ago A SkillSpector: pass 29 tokens original MIT

pyxel

180

kitao/pyxel-skill

Skill Claude CodeCodex

Use when creating, modifying, debugging, or verifying a game made with Pyxel or a requested retro Python game that should use Pyxel. Do not use for other engines or general Python work.

not rated 12 +1 1mo ago A 42 tokens original MIT

fgui

181

zhushaojun65/skill-fgui

Skill Claude CodeCodex

A guide for creating, changing, or reviewing FairyGUI components and their XML, resource packages, and Unity integration. FairyGUI is a user-interface system used with Unity and other game projects.

not rated 12 +1 2mo ago A 94 tokens

ai-system

182

bullish0x/GameStudio

Skill Claude Code

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.

not rated 12 +2 2mo ago A 22 tokens original MIT

unity-open-mcp

183

AlexeyPerov/Unity-Open-MCP

Skill Claude CodeCodex

Practical skill for AI agents driving a Unity project through the unity-open-mcp MCP server.

not rated 12 13d ago A SkillSpector: warn 0 tokens original MIT

boardgame-io

184

liangdabiao/boardgame-io-skill

Skill Claude CodeCodex

Build turn-based games with the boardgame.io framework (v0.50.x API). Use whenever the user wants to create, extend, or debug a board/card/dice/strategy game with boardgame.io — e.g. "make tic-tac-toe / chess / a card game", "add multiplayer to my boardgame.io game", "define phases/moves/turns", writing bots…

not rated 12 +2 24d ago A 154 tokens

procedural-grass

185

CK42BB/procedural-grass-threejs

Skill Claude CodeCodex

Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and…

not rated 12 7mo ago A 169 tokens original MIT

ref-texture

186

p4inz-code/3d-ref-skills

Skill Claude CodeCodex

Generates a structured pre-production reference brief for texture artists before painting, scanning, or generating any texture. Triggers on "texture reference", "material reference", "I'm about to texture", "Substance reference", "PBR material brief", "tiling texture reference", "trim sheet reference", "I need…

not rated 12 +1 2mo ago A 97 tokens original MIT

ezBuilder/code-brain

Skill Claude Code

Build, install, run, and verify a reusable image-to-game-ready-3D pipeline for Unity with controlled ImageGen references, approved AI mesh providers, Blender MCP/CLI, modular era catalogs, Blender retopology/LOD/pivot processing, and Unity import/render proof. Use for 2D-to-3D assets, vehicles, aircraft, ships…

not rated 11 11d ago A SkillSpector: pass 95 tokens original Apache-2.0

rimworld-modding

188

Kon-on/rimworld-modding-skill

Skill Claude CodeCodex

A Chinese-language guide to creating RimWorld mods, including game definitions, C# code, Harmony patches, assets, and Steam Workshop publishing.

not rated 11 3mo ago A 170 tokens original MIT

world-builder

189

Samin12/claude-command-center-beta

Skill Claude CodeCodex

Create and manage generative game zones for Claude Command Center's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.

not rated 11 5mo ago A 35 tokens

zork

190

jonathanprozzi/claude-utils

Skill Claude Code

Play Zork text adventure via dfrotz. Use /zork to play (e.g., /zork go north), /zork for status, /zork new to restart, /zork setup to configure Obsidian sync.

not rated 11 6mo ago A 55 tokens original MIT

unity-prefab

191

yulcat/unity-prefab

Skill Claude CodeCodex

Inspect and edit Unity prefabs with uBridge 2.0.

not rated 11 21d ago A 18 tokens

y3-game-test

192

pirronewantlux529-coder/y3autohotfreshskill

Skill Claude CodeCodex

A testing workflow for y3 games, with three mandatory rules: review code before sending it, treat only [run-ok] as success, and ensure every run or Lua command reaches the command-ID success marker.

not rated 11 6mo ago A 45 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: